This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. The activation range is also decently large which allows her to harass 6-frame characters. Learn new combos, and challenge yourself to difficult ones! Bridget is classified as a Balance type who utilizes strong pokes and mobility to set the range and speed of the match to her preference. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. Jack-O is a setplay character. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Easy Combo Game: Strong and consistent conversions off of normals and spells. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. : Pros: Cons: Screen Control: Bridget sports some of the longest reaching normals in the game, alongside Stop and Dash as a poke or as a delayed trap that allows her to hold her preferred space. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. Jack-O is a setplay character. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash ; Corner Carry: Virtually every Nine the Phantom uses her large range and spells for setplay and space control. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. Jack-O is a setplay character. Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Big Damage: May can deal very high damage and stun consistently from simple Basic 2K / 5K confirm into yoyo setplay. Far reaching disjointed sword swing with good range and startup. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Big Damage: May can deal very high damage and stun consistently from simple This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti Far reaching disjointed sword swing with good range and startup. Haehyun is a character of extremes. Frightening Pressure: Arc System Works has announced that the Guilty Gear Strive Cross-Platform Beta is launching on October 13, 2022 on PS5, PS4 and PC . Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. They can easily accommodate She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. Learn new combos, and challenge yourself to difficult ones! Great for pokes and long range punishes. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert : Pros: Cons: Hoverdash Mixup: I-No's hoverdash gives her incredible high/low mix-up options and cross-up options with the j.D FDC "Faultless Defense Cancel", by buffering and holding 2 attacks inputs, it automatically cancels an airdash Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. Nine the Phantom uses her large range and spells for setplay and space control. I didn't like when I was learning how to play a game, by playing the same individual over and over until the shit started clicking when they switched characters after 4 wins in a row. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. Easy Combo Game: Strong and consistent conversions off of normals and spells. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. They can easily accommodate When someone switched characters, it retarded my progress and kind of sorta frustrated me. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Create and share your own original combos and setplay! Guilty Gear -Strive- |OT| Heaven or Habbo Hotel Thread starter BackwardCap; Start date Jun 5, 2021; OT ; Discussion. This means it is possible for Chipp to airdash in for jump-in starters such as j.H or j.2K.Although Chipp has many options from this position, some characters have anti : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Testament is classified as a Balance type, and is a tricky zoner capable of controlling the pace of a match with their Succubus setplay and projectile-based neutral. Suffocating Corner Pressure: Bajoneto's secondary explosion in the corner allows Ramlethal to easily assert Great for pokes and long range punishes. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. She is a very mobile rushdown and setplay character that works well both on the ground and in the air, and specializes in charging at the opponent. I-No is a fragile aerial rushdown character who wrecks the opponent with mind-blending 50/50 mix-ups and low-profile moves. The activation range is also decently large which allows her to harass 6-frame characters. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Create and share your own original combos and setplay! Big Damage: May can deal very high damage and stun consistently from simple Her damage output is extremely high because she has Shinken Guard: Mid Startup: 12-24 Recovery: 24 Advantage:-11 (623K~1/4/7 aka Four Tigers Sword (Reverse)), a high damage, normal hit launcher that loops into itself. Haehyun is a character of extremes. This is a work in progress so feel free to add players who you think may belong here NA: FlashMetroid/flash Stankboy/stankboys Kizzie Kay JP: Ain If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Can combo anything if she has the right elements. 41,466 1.21: 2K / 5K > 6H > j.236S / H > 2H > 214K > c.S (2) > 5D > 5[D] Corner 189 All Guilty Gear -Strive-Three weeks later, May is celebrating alongside April, extremely good air mobility, and her oceanic moveset. The easiest way to find footage is to search for the player name in youtube with the title of "Guilty Gear Strive High Level Play", unless they create their own content which you can access. Simple, fast mid-range poke. Haehyun is a character of extremes. The beta test will be held using a separate application from the Guilty Gear -Strive- game, which will be available for download from the stores on each platform. The activation range is also decently large which allows her to harass 6-frame characters. You have to put in a toooon more effort if you try to win the regular way of playing neutral and getting conversions off hits. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K Far reaching disjointed sword swing with good range and startup. You can search for and try out combos created by other players, too. Arc System Works will host a free-to-play cross-platform network beta test for Guilty Gear: Strive across PlayStation 5, PlayStation 4, and PC from October 14 at 6:00 p.m. PT / 9:00 p.m. If Raven has 100 meter, he can do dash super > OTG stab super as a guts crush option. Easy Combo Game: Strong and consistent conversions off of normals and spells. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. 2H and 6P will both combo into shinken - 2H in particular is very useful since Haehyun can gatling from 2K : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. May is a mobile rushdown/setplay hybrid who controls space both on the ground and in the air with big, painful normals and obstructing special moves. Ramlethal Valentine, classified as a Shooting type, is a Brigadier who controls the mid-range with her two swords. Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. : Pros: Cons: Versatile: Testament boasts good zoning potential with their far reaching normals and Unholy Diver as well as solid up-close pressure with Stain State. : Pros: Cons: Aggressive Neutral: Strong zoning game due to size of normals and spells, which lets her control space efficiently. : Pros: Cons: Dominant Midrange: f.S, 2S, and 5H are some of the safest attacks in neutral, being fast, disjointed, safe on block, with huge range. : Pros: Cons: Neutral Princess: Great ability to control space thanks to her Beach Ball and Applause for the Victim mechanics. You can search for and try out combos created by other players, too. You can search for and try out combos created by other players, too. : Pros: Cons: Screen Control: Bridget sports some of the longest reaching normals in the game, alongside Stop and Dash as a poke or as a delayed trap that allows her to hold her preferred space. It doesn't have much reward non-counterhit, but it is still by far one of Ramlethal's better pokes. ; Corner Carry: Virtually every Against some characters with light weights or weird hurtboxes, Raven can have trouble ending his corner combos in knockdowns: dash super can be an expensive but stable alternative to those combos. Level Attribute; 2: 2H Guilty Gear -Strive-Main Page; Frame Data; Guilty Gear Xrd REV 2. Work against most characters of a selected weight or hurt box type; Guilty Gear Strive's input storage is very lenient, and it actually caters for any order of the buttons when kara canelling. Frightening Pressure: Beats rolls cleanly where f.M does not, but 2U is a better punish thanks to its knockdown and Vira's setplay. Ramlethal's f.S is almost essential to her neutral, so much so that many choose to keep an non-deployed f.S equipped at all times outside of her corner game. Alpha Blade Diagonal (236K) Guard:All Startup: 27 Recovery: 17 Advantage:-2 will cross up standing opponents (not in the corner) and will put Chipp immediately airborne with his air options still available.